Pet simulator is a roblox based game and it’s so cool that more than 115 million people have already played it. In this game, you have to collect coins which can be then used for buying pets, eggs & different areas. You can even trade the stuff with other gamers. If you’re looking for Pet Simulator codes then your search ends right here. SECRET CODES IN PET RANCH SIMULATOR - RobloxWe have ANOTHER EXCLUSIVE code to share with you guys! This time in Pet Ranch Simulator! This is a GOOD code too!. Pet Ranch Simulator Expired codes. These codes are no longer available, but if you want to take a look: UPDATE18: Use this code to earn lot of coins; Shiny: Use this code to earn Shiny Bay Serpent; TommyQZ: Use this code to earn lot of coins; 60MCoin: Use this code to earn 25.94B coins; 50MCoin2: Use this code to earn 117.33T coins.
- -- UPDATE 21/08/2018
- local ScreenGui = Instance.new('ScreenGui')
- local TextButton = Instance.new('TextButton')
- local Close = Instance.new('TextButton')
- Frame.Active = true
- Frame.BackgroundColor3 = Color3.new(0.666667, 1, 1)
- Frame.Position = UDim2.new(0.0978689864, 0, 0.427872837, 0)
- Frame.Selectable = true
- Frame.Visible = true
- TextButton.Parent = Frame
- TextButton.BackgroundColor3 = Color3.new(1, 1, 0.498039)
- TextButton.Position = UDim2.new(0.260273993, 0, 0.322033912, 0)
- TextButton.Font = Enum.Font.SourceSans
- TextButton.TextColor3 = Color3.new(0, 0, 0)
- TextButton.MouseButton1Click:connect(function()
- local amount = 1000 -- experiment with this value, 1000 is maximum and for pets with high levels
- local coins = game.Workspace:WaitForChild('__REMOTES'):WaitForChild('Coins')
- local save = game.Workspace:WaitForChild('__REMOTES'):WaitForChild('Get Other Stats'):InvokeServer()
- local plr = game:GetService('Players').LocalPlayer
- local pets = game:GetService('Workspace')['__REMOTES'].Pets
- local done = 'lol meme'
- local keys = {}
- keys[#keys+1] = key
- index = keys[math.random(1, #keys)]
- end
- if(save[plr.Name]['Save']['Pets'][a].e true) then
- table.insert(petids, save[plr.Name]['Save']['Pets'][a].id)
- a = a - 1
- function co(b)
- print('Mining coin: ' .. b.Name)
- while(b:FindFirstChild'Health' ~= nil and b:FindFirstChild'Health'.Value > 0) do
- wait(0.2)
- coins:FireServer('Mine',b.Name, amount, random(petids))
- end
- for _,b in next, workspace.__THINGS.Coins:GetChildren() do
- coroutine.wrap(function()co(b)end)()
- end
- TextLabel.BackgroundColor3 = Color3.new(0.666667, 1, 1)
- TextLabel.Size = UDim2.new(0, 219, 0, 20)
- TextLabel.Text = 'PET SIMULATOR SCRIPT GUI'
- TextLabel.TextSize = 14
- Close.Name = 'Close'
- Close.BackgroundColor3 = Color3.new(0.666667, 1, 1)
- Close.Position = UDim2.new(0.90867579, 0, 0.0194915235, 0)
- Close.Font = Enum.Font.SourceSans
- Close.TextColor3 = Color3.new(0, 0, 0)
- Close.MouseButton1Click:connect(function()
- end)
Roblox Pet Ranch Simulator Dark Serpent Cheats
Roblox Pet Ranch Simulator Wiki
- -- UPDATE 21/08/2018
- local ScreenGui = Instance.new('ScreenGui')
- local TextButton = Instance.new('TextButton')
- local Close = Instance.new('TextButton')
- Frame.Active = true
- Frame.BackgroundColor3 = Color3.new(0.666667, 1, 1)
- Frame.Position = UDim2.new(0.0978689864, 0, 0.427872837, 0)
- Frame.Selectable = true
- Frame.Visible = true
- TextButton.Parent = Frame
- TextButton.BackgroundColor3 = Color3.new(1, 1, 0.498039)
- TextButton.Position = UDim2.new(0.260273993, 0, 0.322033912, 0)
- TextButton.Font = Enum.Font.SourceSans
- TextButton.TextColor3 = Color3.new(0, 0, 0)
- TextButton.MouseButton1Click:connect(function()
- local amount = 1000 -- experiment with this value, 1000 is maximum and for pets with high levels
- local coins = game.Workspace:WaitForChild('__REMOTES'):WaitForChild('Coins')
- local save = game.Workspace:WaitForChild('__REMOTES'):WaitForChild('Get Other Stats'):InvokeServer()
- local plr = game:GetService('Players').LocalPlayer
- local pets = game:GetService('Workspace')['__REMOTES'].Pets
- local done = 'lol meme'
- local keys = {}
- keys[#keys+1] = key
- index = keys[math.random(1, #keys)]
- end
- if(save[plr.Name]['Save']['Pets'][a].e true) then
- table.insert(petids, save[plr.Name]['Save']['Pets'][a].id)
- a = a - 1
- function co(b)
- print('Mining coin: ' .. b.Name)
- while(b:FindFirstChild'Health' ~= nil and b:FindFirstChild'Health'.Value > 0) do
- wait(0.2)
- coins:FireServer('Mine',b.Name, amount, random(petids))
- end
- for _,b in next, workspace.__THINGS.Coins:GetChildren() do
- coroutine.wrap(function()co(b)end)()
- end
- TextLabel.BackgroundColor3 = Color3.new(0.666667, 1, 1)
- TextLabel.Size = UDim2.new(0, 219, 0, 20)
- TextLabel.Text = 'PET SIMULATOR SCRIPT GUI'
- TextLabel.TextSize = 14
- Close.Name = 'Close'
- Close.BackgroundColor3 = Color3.new(0.666667, 1, 1)
- Close.Position = UDim2.new(0.90867579, 0, 0.0194915235, 0)
- Close.Font = Enum.Font.SourceSans
- Close.TextColor3 = Color3.new(0, 0, 0)
- Close.MouseButton1Click:connect(function()
- end)