The Grand Crossing is the patrol and RP base of TNI, with a constant patrol usually of 200-400 players. It is a highly fortified area having a gate to pass into the main part of the base, along with constant patrols of TNI all throughout it. TNI spawn in a protected zone unharmable by any hostiles and may enter and exit the zone as they please. Along with citizens who try to get passed the. Roblox is ushering in the next generation of entertainment. Imagine, create, and play together with millions of players across an infinite variety of immersive, user-generated 3D worlds. Snowcone Training Center Roblox roblox Snowcone deadmau5 roblox id. Snow cone roblox, Its one of the millions of unique user generated 3d experiences created on roblox. Its one of the millions of unique user generated 3d experiences created on roblox. Snow cone parlor is a group on roblox owned by indi4n with 11175 members.
- --//GuiScript for gun gui'S
- local player = game:GetService('Players').:ocalPlayer
- local playerGui = player:WaitForChild('PlayerGui')
- local configs = tool:WaitForChild('Configs')
- local reserveAmmo = configs:WaitForChild('ReserveAmmo')
- local gui = script:WaitForChild('GUI')
- local resAmmoLabel = gui:WaitForChild('ReserveAmmo')
- localfunction update()
- nameLabel.Text = tool.Name
- resAmmoLabel.Text =tostring(reserveAmmo.Value)
- --//Indicator checks
- if ammo.Value <math.floor(magSize.Value *0.2)then--//If ammo is below 20 percent turn red
- resAmmoLabel.TextColor3 = color3.fromRGB(255,0,0)
- resammoLabel.TextColr3 = Color3.fromRGB(255,255,255)
- if reserveAmmo.Value <math.floor(magSize.Value *0.2)then--//If reserve ammo is below 20 percent turn red
- resammoLabel.TextColor3 = color3.fromRGB(255,0,0)
- resAmmoLabel.TextColr3 = Color3.fromRGB(255,255,255)
- end
- --//Event listeners--
- reserverAmmo.Changed:Connect(update)
- gui.Parent = playerGui
- end)
- tool.Unequipped:Connect(Function()
- end)
- update()
How To Get A Free Gun On Grand Crossing Roblox Codes
- local A_1 = 'HCOM' --Change 'HCOM' to the name of any morph in the game from any of the classes to become it.
- local A_3 = 4
- local Event = game:GetService('ReplicatedStorage').RemoteEvents.Other['Deploy_Morph']