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Gun Simulator Aimbot Script Pastebin
Gun Simulator Hack Roblox
Gun Simulator Hack Roblox Codes
- -- also there is no ammo limit --
- ['tooltip'] = 'Produced by UserOfEthanGamer'; -- Tooltip that will pop up when the mouse is hovered over the item
- ['dtime'] = .05; -- Amount of time before a bullet disappears
- ['rldtime'] = 1; -- Reload time
- ['maxammo'] = 32; -- Amount of ammo in one magazine
- ['damage'] = 8; -- Amount of damage one bullet does
- ['automatic'] = true; -- If set to true, the gun will continously fire if the left mouse button is held down
- ['range'] = 1500; -- Maximum distance a bullet can travel in studs
- ['reloadwhenout'] = true; -- Automatically reloads the weapon if your ammo is at 0
- local rld = false
- local plr = game.Players.LocalPlayer;
- local char = plr.Character;
- local tool, handle = script.Parent, script.Parent:FindFirstChild('Handle');
- local hold = false
- tool.Name = settings['name'].' '.'['.ammo.']'
- local function reload()
- if rld false then rld = true
- tool.Reload:Play()
- wait(settings['rldtime']/3)
- wait(settings['rldtime']/3)
- wait(settings['rldtime']/3)
- tool.Name = settings['name'].' '.'['.ammo.']'
- end
- db = false
- end
- if enabled false then return end
- if db false then db = true
- tool.Name = settings['name'].' '.'['.ammo.']'
- ammo = ammo - 1
- local ray = Ray.new(handle.Position,(mouse.Hit.p-handle.Position).unit*settings['range'])
- local hit,pos = workspace:FindPartOnRay(ray,char)
- tool.Name = settings['name'].' '.'['.ammo.']'
- if hit.Parent:FindFirstChild('Humanoid') then
- hit.Parent.Humanoid:TakeDamage(settings['damage'])
- end
- p.Anchored = true
- p.Name = 'Bullet'
- p.FormFactor = 'Custom'
- p.BottomSurface = 'Smooth'
- p.Size = Vector3.new(.2,.2,s)
- p.CFrame = CFrame.new(pos,handle.Position)*CFrame.new(0,0,-s/2)
- wait(settings['dtime'])
- end))
- end
- db = false
- end
- if enabled false then enabled = true
- mouse2.Icon = 'rbxasset://texturesGunCursor.png'
- mouse.Button1Down:connect(function()
- while hold do
- FireRay()
- if ammo <= 0 and settings['reloadwhenout'] true then
- end
- end)
- hold = false
- else
- FireRay()
- if ammo <= 0 and settings['reloadwhenout'] true then
- end
- end
- tool.Unequipped:connect(function()
- else
- end
- if enabled false then return end
- reload()
- end)
- --DONT MIX THESE 2--
- Tool = script.Parent;
- local torso = nil
- wait(0.01)
- arms = {Tool.Parent:FindFirstChild('Left Arm'), Tool.Parent:FindFirstChild('Right Arm')}
- if arms ~= nil and torso ~= nil then
- local sh = {torso:FindFirstChild('Left Shoulder'), torso:FindFirstChild('Right Shoulder')}
- local yes = true
- yes = false
- sh[2].Part1 = nil
- weld1.Part0 = torso
- weld1.Part1 = arms[1]
- weld1.C1 = CFrame.new(-0.5, 0.9, 0.7) * CFrame.fromEulerAnglesXYZ(math.rad(290), 0, math.rad(-90))
- local weld2 = Instance.new('Weld')
- weld2.Parent = torso
- weld2.C1 = CFrame.new(-1, 0.6, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-20), 0)
- end
- print('sh')
- else
- end
- if arms ~= nil and torso ~= nil then
- local sh = {torso:FindFirstChild('Left Shoulder'), torso:FindFirstChild('Right Shoulder')}
- local yes = true
- yes = false
- sh[2].Part1 = arms[2]
- welds[2].Parent = nil
- else
- end
- print('arms')
- end
- Tool.Unequipped:connect(Unequip)