Jul 29th, 2016
Never
Chicago 1949 Free Model Roblox Studio
Not a member of Pastebin yet?Sign Up, it unlocks many cool features!
Roblox Chicago 1949 Script
- I have the script But since I am giving you guys a script can you do a favour and get me this game
- https://www.roblox.com/games/160739078/Need-For-Speed?nl=true
- --Instructions:
- 2. Run any script executer.
- 4. Wait till it starts printing massively.
- 6. CTRL+A on the output then CTRL+C
- 7. Go to studio, new script, paste, remove the elysian/executer outputs on the top.
- 9. Run the game in studio.
- What's 10xCopy? The 10x faster remade version of my old place copier.
- Settings = {
- Copy = true, -- Using this option might cause lag in game but it doesn't remove the game.
- Creator = '001', -- Created by 001 from V3rmillion.net.
- EverythingAnchored = false, -- Anchors every part.
- CopyLightingProperties = true, -- Copy ambient, skybox, timeofday, globalshadows, etc properties from Lighting.
- AllowedClassnames = {'Part','WedgePart','SpawnLocation','UnionOperation','Seat','VehicleSeat','TrussPart'}
- newline = [[
- ]]
- tablecheck = function(t,value) -- Function: tablecheck, Description: checks a table for a value, Variables: table (table), value (string).
- if vvalue then
- end
- return nil
- printFunction = function(str) -- Function: printFunction, Description: Custom print function, Variables: print (string).
- end
- copy = function(children) -- no time to document this,
- if tablecheck(AllowedClassnames, PartClass) then
- printFunction(PartName.'=Instance.new('.PartClass.', Workspace)') -- Instance.new
- if children:IsA'UnionOperation' then
- end
- if children:IsA'Part' or children:IsA'SpawnLocation' or children:IsA'Seat' then
- end
- if children:IsA'Part' or children:IsA'WedgePart' or children:IsA'SpawnLocation' or children:IsA'Seat' then
- end
- local Locked = tostring(children.Locked)
- local Size = children.Size
- local CanCollide = tostring(children.CanCollide)
- local Archivable = tostring(children.Archivable)
- local Transparency = tonumber(children.Transparency)
- local Reflectance = tonumber(children.Reflectance)
- local BrickColor = children.BrickColor
- local fc = PartName.','.Name.','.tostring(Settings.EverythingAnchored).','.shape.','.upc.','.CanCollide.','.Locked.','.Anchored.','.Archivable.','.formfactor.',{'.tostring(Size).'},{'.tostring(CFrame).'},'.tostring(BrickColor).','.Transparency.','.tostring(Material).','.Reflectance
- printFunction('ss('.PartName.','.tostring(children.BackSurface).','.tostring(children.BottomSurface).','.tostring(children.FrontSurface).','.tostring(children.LeftSurface).','.tostring(children.RightSurface).','.tostring(children.TopSurface).')')
- if v:IsA'Decal' then
- printFunction('d('.v.Name.','.tonumber(v.Transparency).','.tostring(v.Texture).','.tostring(v.Face).','.tostring(v.Name).')') -- Decal
- -- For mesh (d): p=part,t=meshid,te=meshtexture,face=size,n=name,ff=meshtype
- printFunction('d('.PartName.','.tostring(v.MeshId).','.tostring(v.TextureId).',{'.tostring(v.Scale).'},'.tostring(v.Name).','.tostring(v.MeshType).')') -- Mesh
- end
- end
- c=function(part,name,everythinganchored,shape,usepartcolor,cancollide,locked,anchored,archivable,formfactor,size,cframe,brickcolor,transparency,material,reflectance)
- function tabltostring(tabl)
- for i,v in pairs(tabl) do
- end
- end
- return tonumber(nu)
- if part:IsA'Part' or part:IsA'SpawnLocation' or part:IsA'Seat' then
- end
- part.UsePartColor=usepartcolor
- part.CanCollide=cancollide
- if everythinganchored true then
- else
- end
- if part:IsA'Part' or part:IsA'WedgePart' or part:IsA'SpawnLocation' or part:IsA'Seat' then
- end
- part.Size = Vector3.new(n(size[1]),n(size[2]),n(size[3]))
- part.CFrame = CFrame.new(n(cframe[1]),n(cframe[2]),n(cframe[3]),n(cframe[4]),n(cframe[5]),n(cframe[6]),n(cframe[7]),n(cframe[8]),n(cframe[9]),n(cframe[10]),n(cframe[11]),n(cframe[12]))
- part.Material = material
- part.Reflectance = reflectance
- ]]
- if str:sub(-1)~='n' then str=str.'n' end
- end
- Instance.new('Model',game.Lighting).Name='Copy'
- findLoop2 = function(children) -- Function: findLoop, Description: Just a find loop, Variables: children (Part).
- if tablecheck(AllowedClassnames, v.ClassName) then
- v:Clone().Parent = game.Lighting.Copy
- v.Parent = game.Lighting.Copy
- end
- if v:FindFirstChild'HumanoidRootPart' ~= true then -- Anti player copy.
- end
- end
- wait(2)
- printFunction(line)
- end
- printFunction('d=function(p,t,te,face,n,ff)if type(ff)'string' then me=Instance.new('SpecialMesh',p);me.MeshType=ff;me.MeshId=t;me.TextureId=te;me.Name=n;me.Scale=Vector3.new(face[1],face[2],face[3]); else xx=Instance.new('Decal',p);xx.Texture=te;xx.Transparency=t;xx.Face=face;xx.Name=n;end;end') -- Decal (d) function.
- printFunction('ss=function(p,bs,bz,fs,ls,rs,ts)p.BackSurface=bs;p.BottomSurface=bz;p.FrontSurface=fs;p.LeftSurface=ls;p.RightSurface=rs;p.TopSurface=ts;end') -- SetSurface (ss) function.
- printFunction('game.Lighting.Ambient = Color3.new('.tostring(game.Lighting.Ambient).')')
- printFunction('game.Lighting.TimeOfDay = '.tostring(game.Lighting.TimeOfDay).'')
- printFunction('game.Lighting.Brightness = '.tostring(game.Lighting.Brightness))
- printFunction('game.Lighting.ColorShift_Bottom = Color3.new('.tostring(game.Lighting.ColorShift_Bottom).')')
- printFunction('game.Lighting.ColorShift_Top = Color3.new('.tostring(game.Lighting.ColorShift_Top).')')
- printFunction('game.Lighting.GlobalShadows = '.tostring(game.Lighting.GlobalShadows))
- printFunction('game.Lighting.OutdoorAmbient = Color3.new('.tostring(game.Lighting.OutdoorAmbient).')')
- printFunction('game.Lighting.ShadowColor = Color3.new('.tostring(game.Lighting.ShadowColor).')')
- printFunction('game.Lighting.FogColor = Color3.new('.tostring(game.Lighting.FogColor).')')
- printFunction('game.Lighting.FogEnd = '.tostring(game.Lighting.FogEnd))
- printFunction('game.Lighting.FogStart = '.tostring(game.Lighting.FogStart))
- printFunction('game.Lighting.GeographicLatitude = '.tostring(game.Lighting.GeographicLatitude))
- if v:IsA'Sky' then
- printFunction('a=Instance.new('Sky',game.Lighting)')
- printFunction('a.CelestialBodiesShown='.tostring(v.CelestialBodiesShown))
- printFunction('a.SkyboxBk='.tostring(v.SkyboxBk).'')
- printFunction('a.SkyboxDn='.tostring(v.SkyboxDn).'')
- printFunction('a.SkyboxFt='.tostring(v.SkyboxFt).'')
- printFunction('a.SkyboxLf='.tostring(v.SkyboxLf).'')
- printFunction('a.SkyboxRt='.tostring(v.SkyboxRt).'')
- printFunction('a.SkyboxUp='.tostring(v.SkyboxUp).'')
- printFunction('a.StarCount='.tostring(v.StarCount))
- end
- wait(2)
- for i,v in pairs(game.Lighting.Copy:GetChildren()) do
- end
- end
- findLoop(game.Workspace) -- Start the script.
Jan 15th, 2019
Never
1 Legend 1.1 Discontinued Requirements 2 Community Creations 2.1 User-Generated Content update 2.2 Eligible users 3 Name change 4 Types of items 4.1 Sponsored and free items 4.2 Rental items 4.3 Timed items 5 Deep Avatar Shop 6 Role in Trade Currency 7 Renaming of the Catalog 8 Criticism 8.1 Plagiarism 8.2 Removal of tickets 8.3 Price floor 8.4 Technical issues 8.5 Limited item glitches 9. Best free png roblox shirt template 16490 roblox pikachu hoodie template hd roblox shirt template 16490 roblox pikachu hoodie template png images png png file easily with one click free hd png images png design and transparent background with high quality. Power simulator roblox codes wiki tower defense simulator.
Not a member of Pastebin yet?Sign Up, it unlocks many cool features!
- -- Hold E when you shoot to automatically aimbot and the ESP is still a work in progress --
- local Torsoshot_Key = Enum.KeyCode.K
- local plr = game.Players.LocalPlayer
- local Gui = Instance.new('ScreenGui',game.CoreGui)
- local version = '1.0.1'
- HDown = false
- mouse = game.Players.LocalPlayer:GetMouse()
- Players = game:service('Players')
- function onKeyPress(inputObject, gameProcessedEvent)
- if HDown false and TDown false then
- print('[AIMBOT] Calculating closest player')
- local p = game.Players:GetChildren()
- local lowestplayer = nil
- if p[i]~=game.Players.LocalPlayer and p[i].Character~=nil and p[i].Character~=nil and p[i].TeamColor~=game.Players.LocalPlayer.TeamColor and p[i].Character.Humanoid.Health >0 and p[i].TeamColor~=BrickColor.new('White') then
- local dist = p[i]:DistanceFromCharacter(Vector3.new(targetpoint.X,targetpoint.Y,targetpoint.Z))
- lowestdist = dist
- end
- end
- print('[AIMBOT] Targeting '.lowestplayer.Name)
- wait()
- local TPos = lowestplayer.Character.Head.Position
- cam.CFrame = CFrame.new(Vector3.new(cam.CFrame.X,cam.CFrame.Y,cam.CFrame.Z),Vector3.new(TPos.X,TPos.Y,TPos.Z))
- end
- elseif inputObject.KeyCode Torsoshot_Key then
- TDown = true
- local targetpoint = mouse.Hit
- local lowestdist = 99999999999
- for i=1,#p do
- if p[i]~=game.Players.LocalPlayer and p[i].Character~=nil and p[i].Character~=nil and p[i].TeamColor~=game.Players.LocalPlayer.TeamColor and p[i].Character.Humanoid.Health >0 and p[i].TeamColor~=BrickColor.new('White') then
- local dist = p[i]:DistanceFromCharacter(Vector3.new(targetpoint.X,targetpoint.Y,targetpoint.Z))
- lowestdist = dist
- end
- end
- print('[AIMBOT] Targeting '.lowestplayer.Name)
- wait()
- local TPos = lowestplayer.Character.Torso.Position
- cam.CFrame = CFrame.new(Vector3.new(cam.CFrame.X,cam.CFrame.Y,cam.CFrame.Z),Vector3.new(TPos.X,TPos.Y,TPos.Z))
- end
- end
- function onKeyRelease(inputObject, gameProcessedEvent)
- HDown = false
- elseif inputObject.KeyCode Torsoshot_Key then
- end
- if player ~= Players.LocalPlayer and player.Character then
- local torso = player.Character:FindFirstChild('Torso')
- local base = Instance.new('BillboardGui', workspace.CurrentCamera)
- base.AlwaysOnTop = true
- base.Size = UDim2.new(3.5,0,4.7,0)
- base.Adornee = torso
- esP.BackgroundColor3 = Color3.new(1,0,0)
- esP.BorderColor3 = Color3.new(0,0,0)
- esP.Size = UDim2.new(1,0,1,0)
- end
- for x,player in pairs(Players:GetChildren()) do
- if player.TeamColor ~= plr.TeamColor then
- if char then
- if torso then
- local playerName = player.Name
- if currentcam:FindFirstChild(playerName) nil then
- end
- end
- end
- end
- local function createframe(bkgc3,bkgtrans,borderc3, bordersize, name, parent, pos, rot, size, visible, zindex)
- newframe.BackgroundColor3 = bkgc3
- newframe.BorderColor3 = borderc3
- newframe.Name = name
- newframe.Position = pos
- newframe.Size = size
- newframe.ZIndex = zindex
- end
- local function createlabel(bkgc3,bkgtrans,borderc3, bordersize, name, parent, pos, rot, size, visible, zindex, font, fontsize, text, textc3, textscaled, textstrokec3, textstroketrans, texttrans, textwrapped, xalign, yalign)
- newlabel.BackgroundColor3 = bkgc3
- newlabel.BorderColor3 = borderc3
- newlabel.Name = name
- newlabel.Position = pos
- newlabel.Size = size
- newlabel.ZIndex = zindex
- newlabel.FontSize = fontsize
- newlabel.TextColor3 = textc3
- newlabel.TextStrokeColor3 = textstrokec3
- newlabel.TextStrokeTransparency = textstroketrans
- newlabel.TextWrapped = textwrapped
- newlabel.TextYAlignment = yalign
- end
- local function createbutton(autocolor, bkgc3,bkgtrans,borderc3, bordersize, name, parent, pos, rot, size, visible, zindex, font, fontsize, text, textc3, textscaled, textstrokec3, textstroketrans, texttrans, textwrapped, xalign, yalign)
- newbutton.AutoButtonColor = autocolor
- newbutton.BackgroundTransparency = bkgtrans
- newbutton.BorderSizePixel = bordersize
- newbutton.Parent = parent
- newbutton.Rotation = rot
- newbutton.Visible = visible
- newbutton.Font = font
- newbutton.Text = text
- newbutton.TextScaled = textscaled
- newbutton.TextStrokeTransparency = textstroketrans
- newbutton.TextWrapped = textwrapped
- newbutton.TextYAlignment = yalign
- end
- local function createtextbox(bkgc3,bkgtrans,borderc3, bordersize, clrtext, multiline, name, parent, pos, rot, size, visible, zindex, font, fontsize, text, textc3, textscaled, textstrokec3, textstroketrans, texttrans, textwrapped, xalign, yalign)
- newbox.BackgroundColor3 = bkgc3
- newbox.BorderColor3 = borderc3
- newbox.ClearTextOnFocus = clrtext
- newbox.Name = name
- newbox.Position = pos
- newbox.Size = size
- newbox.ZIndex = zindex
- newbox.FontSize = fontsize
- newbox.TextColor3 = textc3
- newbox.TextStrokeColor3 = textstrokec3
- newbox.TextTransparency = texttrans
- newbox.TextXAlignment = xalign
- return newbox
- local function createimagelabel(bkgc3,bkgtrans,borderc3, bordersize, name, parent, pos, rot, size, visible, zindex, image, imagetrans)
- newimage.BackgroundColor3 = bkgc3
- newimage.BorderColor3 = borderc3
- newimage.Name = name
- newimage.Position = pos
- newimage.Size = size
- newimage.ZIndex = zindex
- newimage.ImageTransparency = imagetrans
- end
- -------------------------------INITIALIZE INTRO GUI-------------------------------------
- local IntroFrame = createframe(Color3.new(245/255,245/255,245/255),0,Color3.new(27/255,42/255,53/255),0,'IntroFrame',Gui,UDim2.new(0,-330,0,0),0,UDim2.new(0,300,1,0),true,1)
- --[[bar]] createframe(Color3.new(245/255,245/255,245/255),0,Color3.new(0,0,0),0,'bar',IntroFrame,UDim2.new(1,0,0,0),0,UDim2.new(0,30,0,90),true,1)
- --[[slant]] createimagelabel(Color3.new(1,1,1),1,Color3.new(0,0,0),0,'Slant',IntroFrame,UDim2.new(1,0,0,90),90,UDim2.new(0,30,0,30),true,1,474172996,0)
- --[[creator]] createlabel(Color3.new(1,1,1),1,Color3.new(0,0,0),0,'Creator',IntroFrame,UDim2.new(0,80,1,-40),0,UDim2.new(0,140,0,30),true,1,Enum.Font.Code,Enum.FontSize.Size28,'Symplicity',Color3.new(27/255,42/255,53/255), false,Color3.new(0,0,0),1,0,true,Enum.TextXAlignment.Center,Enum.TextYAlignment.Center)
- --[[creatorlabel]] createlabel(Color3.new(1,1,1),1,Color3.new(0,0,0),0,'CreatorLabel',IntroFrame,UDim2.new(0,80,1,-70),0,UDim2.new(0,140,0,30),true,1,Enum.Font.Code,Enum.FontSize.Size18,'Made by:',Color3.new(27/255,42/255,53/255), false,Color3.new(0,0,0),1,0,true,Enum.TextXAlignment.Center,Enum.TextYAlignment.Center)
- --[[desc]] createlabel(Color3.new(1,1,1),1,Color3.new(0,0,0),0,'Desc',IntroFrame,UDim2.new(0,0,0,120),0,UDim2.new(1,0,0,90),true,1,Enum.Font.SourceSansLight,Enum.FontSize.Size14,'Feel free to share, just give me creds :) The ESP was not originally created by me, I don't know who created it',Color3.new(0,0,0), true,Color3.new(0,0,0),1,0,true,Enum.TextXAlignment.Center,Enum.TextYAlignment.Center)
- --[[subtitle]] createlabel(Color3.new(1,1,1),1,Color3.new(0,0,0),0,'SubTitle',IntroFrame,UDim2.new(0.5,-150,0,70),0,UDim2.new(0,300,0,40),true,1,Enum.Font.SourceSansBold,Enum.FontSize.Size32,'Aimbot/ESP',Color3.new(27/255,42/255,53/255), false,Color3.new(0,0,0),1,0,true,Enum.TextXAlignment.Center,Enum.TextYAlignment.Center)
- --[[title]] createlabel(Color3.new(1,1,1),1,Color3.new(0,0,0),0,'Title',IntroFrame,UDim2.new(0.5,-105,0,20),0,UDim2.new(0,210,0,60),true,1,Enum.Font.SourceSansBold,Enum.FontSize.Size60,'FPS',Color3.new(27/255,42/255,53/255), false,Color3.new(0,0,0),1,0,true,Enum.TextXAlignment.Center,Enum.TextYAlignment.Center)
- IntroFrame:TweenPosition(UDim2.new(0,0,0,0),Enum.EasingDirection.Out,Enum.EasingStyle.Quart,0.5,true)
- IntroFrame:TweenPosition(UDim2.new(0,-330,0,0),Enum.EasingDirection.In,Enum.EasingStyle.Quart,0.5,true)
- Gui:Destroy()
- game:GetService('UserInputService').InputBegan:connect(onKeyPress)
- game:GetService('UserInputService').InputEnded:connect(onKeyRelease)
- while wait(1) do
- end